A video produced amid COVID-19.
"A home" delves into the experience of a home during self and social isolation. The film uses the life simulation video game "The Sims" to go through the motions of the daily routines. Given the circumstances, these become unnatural and convert the connotation of a home from a sense of safety and comfort into a feeling of alienation and disorientation. The materialistic experience of the home becomes tangible.
short film - 05 min 21 sec
Selection of art and education shorts
With the support of FHNW Arts Academy